EILIndoorLocationScene Class Reference

Inherits from SKScene
Declared in EILIndoorLocationScene.h
EILIndoorLocationScene.m

Overview

A subclass of SKScene designed to draw EILLocation and user position inside it. Provides a build in mechanism for handling zoom in/out, rotation and pan gestures.

Properties

  location

Currently presented EILLocation object.

@property (nonatomic, strong, readonly, nullable) EILLocation *location

Declared In

EILIndoorLocationScene.h

  showBeacons

If YES, then a beacons will be displayed. Default: YES.

@property (nonatomic, assign) BOOL showBeacons

Declared In

EILIndoorLocationScene.h

  showTrace

If YES, then a trace will be displayed. Default: NO.

@property (nonatomic, assign) BOOL showTrace

Declared In

EILIndoorLocationScene.h

  rotateLocationOnPositionUpdate

If YES, then the location will be rotated with position updates making the position indicator always point up. If NO, then the position indicator will rotate together with position updates leaving the location unrotated. Changes after touching compass button. Default: NO.

@property (nonatomic, assign) BOOL rotateLocationOnPositionUpdate

Declared In

EILIndoorLocationScene.h

  locationScale

Value calculated after calling drawLocation:. Factor by which every location coordinate is multiplied before drawing. Value doesn’t change while zooming in/out.

@property (nonatomic, assign, readonly) CGFloat locationScale

Discussion

Use it to transform scene coordinates to real coordinates. sceneCoordinate = realCoordinate * locationScale realCoordinate = sceneCoordinate / locationScale

Declared In

EILIndoorLocationScene.h

  moveAnimationDuration

Length of move position animation.

@property (nonatomic, assign) double moveAnimationDuration

Declared In

EILIndoorLocationScene.h

  touchHandler

Block of code that will be invoked every time a node on EILIndoorLocationScene is touched.

@property (nonatomic, copy, nullable) void ( ^ ) ( NSString *nodeName ) touchHandler

Parameters

nodeName

Name of node that was touched.

Declared In

EILIndoorLocationScene.h

Styling properties

  avatarImageName

Name of the image asset that should be used as an avatar. Avatar node will be recreated after each change of this property.

@property (nonatomic, strong, nullable) NSString *avatarImageName

Declared In

EILIndoorLocationScene.h

  backgroundImageName

Name of the image asset that should be used as a background. It will be resized to fit location size. If background image represents a floorplan it shouldn’t contain any margins to fit properly. Background node will be recreated after each change of this property.

@property (nonatomic, strong, nullable) NSString *backgroundImageName

Declared In

EILIndoorLocationScene.h

  centerUserButtonImageName

Name of the image asset that should be used as a center user button. Center user button node will be recreated after each change of this property.

@property (nonatomic, strong, nullable) NSString *centerUserButtonImageName

Declared In

EILIndoorLocationScene.h

  compassButtonImageName

Name of the image asset that should be used as a compass button. Compass button node will be recreated after each change of this property.

@property (nonatomic, strong, nullable) NSString *compassButtonImageName

Declared In

EILIndoorLocationScene.h

  locationBorderColor

strokeColor property value of the shape node that represents location border. Default: Black.

@property (nonatomic, strong) UIColor *locationBorderColor

Declared In

EILIndoorLocationScene.h

  locationBorderThickness

lindeWidth property value of the shape node that represents location border.

@property (nonatomic, assign) CGFloat locationBorderThickness

Declared In

EILIndoorLocationScene.h

  windowColor

strokeColor property value of the shape nodes that represent linear objects of type EILLocationLinearObjectTypeWindow. Default: Blue.

@property (nonatomic, strong) UIColor *windowColor

Declared In

EILIndoorLocationScene.h

  windowThickness

lindeWidth property value of the shape nodes that represent linear objects of type EILLocationLinearObjectTypeWindow.

@property (nonatomic, assign) CGFloat windowThickness

Declared In

EILIndoorLocationScene.h

  doorColor

strokeColor property value of the shape nodes that represent linear objects of type EILLocationLinearObjectTypeDoor. Default: White.

@property (nonatomic, strong) UIColor *doorColor

Declared In

EILIndoorLocationScene.h

  doorThickness

lindeWidth property value of the shape nodes that represent linear objects of type EILLocationLinearObjectTypeDoor.

@property (nonatomic, assign) CGFloat doorThickness

Declared In

EILIndoorLocationScene.h

  traceColor

strokeColor property value of the shape node that represesnts trace. Default: Yellow.

@property (nonatomic, strong) UIColor *traceColor

Declared In

EILIndoorLocationScene.h

  traceThickness

lineWidth property value of the shape node that represents trace.

@property (nonatomic, assign) CGFloat traceThickness

Declared In

EILIndoorLocationScene.h

  beaconSize

size property value of the sprite nodes that represent beacons. If this value is supposed to be different than default, set it before calling drawLocation:.

@property (nonatomic, assign) CGSize beaconSize

Declared In

EILIndoorLocationScene.h

Drawing location

– drawLocation:

Draws a graphical representation of EILLocation object.

- (void)drawLocation:(EILLocation *)location

Parameters

location

Object representing current location.

Declared In

EILIndoorLocationScene.h

Handling position updates

– updateUserPosition:withAccuracy:

Updates avatar position to the given position. If position is nil, avatar node is removed from scene. Sets showAccuracy to YES on EILPositionNode class object that represents avatar.

- (void)updateUserPosition:(nullable EILOrientedPoint *)position withAccuracy:(CGFloat)accuracy

Parameters

position

Object representing current position in the location.

accuracy

Value describing accuracy of position estimation. Calls updateAccuracy: on EILPositionNode class object that represents avatar.

Declared In

EILIndoorLocationScene.h

– updateUserPosition:

Updates avatar position to the given position. If position is nil, avatar node is removed from scene. Sets showAccuracy to NO on EILPositionNode class object that represents avatar.

- (void)updateUserPosition:(nullable EILOrientedPoint *)position

Parameters

position

Object representing current position in the location.

Declared In

EILIndoorLocationScene.h

– centerOnUser

Sets camera property position to current position of avatar node in an animated way. Called after touching center user button.

- (void)centerOnUser

Declared In

EILIndoorLocationScene.h

Drawing trace

– clearTrace

Clears the trace by removing trace node.

- (void)clearTrace

Declared In

EILIndoorLocationScene.h